The rusting waves build 2.5
this is not the final build just my first weeks progress to see peoples opinions and figure out what i should do next. Any and all feedback is greatly appreciated. I do not recommend playing on a phone as it seems to break fairly easily as it was not designed for it also, on the web build if the coin animation persists after an enemy dies and the towers still try to target it it is likely a problem with either your browser or the games initialization so reload the browser and maybe clear the cache.
this games main "gimmick" is that you can place a tower ANYWHERE even on the track the enemies take. this is followed by the caveat that towers will rust and degrade over time. this time is dependent on the type/depth of water the towers are in. two towers are immune to rust being the fisherman, and the mine.
as said before let me know your honest thoughts rude or not and enjoy.
as of version 1.1 i updated a few things mostly around balancing. the two biggest changes are an increased damage for the black and violet towers aswell as a concussion effect triggered when a fish swims into a tower slowing them down and taking damage.
in version 2.0 i changed a ton of balancing, added a new map, added a mute button to the pause menu as well as animating the water and adding tower descriptions to the shop.
in 2.2 i added a save feature which saves your Pb (personal best)\ highest wave you've survived too on a map without modifiers and displays it beneath the map
in 2.5 added an info section with some simple and pretty badly written lore
| Status | In development |
| Platforms | HTML5, Windows |
| Author | reuv1 |
| Genre | Strategy |
| Made with | Godot |
| Tags | 2D, Pixel Art, Singleplayer, Top-Down, Tower Defense |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Mouse |


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ts so GAS twin.
rawr